Her hair falls in a cascade of curls and looks as if it is spun from copper. At the 10th level, your senses have increased exponentially. However, their bodies have telltale fey touches. At 1st level you ignore difficult terrain caused by ice and snow, including trying to climb. Many hag covens offer her loyalty and tribute. Any ally that starts its turn in the area can reroll a saving throw against any effect. At the 9th level, you have better learned how to follow in the tracks of others. At the 17th level, you are able to restore an item or structure as long as it is made from a natural material, such as wood, stone or iron. 1. At 20th level, provided you are not deafened, when you fall to 0 hit points, you teleport 20 feet in a random direction and regain half of your maximum number of hit points. Icicles radiate in a crownlike halo behind her head, drifting gracefully through the air. As an action, you are able to magically open a locked door, or have bricks and stone magically rearrange themselves to create an opening, or a solid wall will crumble open. The creature has to make a Wisdom saving throw against your spell save DC, and on a failed save takes 1d10 + Charisma psychic and 1d10 + Charisma thunder damage. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Hyrsam, the Satyr Prince Spells table. Spellcasting Ability First, strength should be your highest ability score, followed by charisma. This effects lasts until the start of your next turn, and it requires concentration, as if you were concentrating on a spell. The spell counts as a knight of the fey spell for you, but it doesn't count against the number of knight of the fey spells you know. Travelers who can’t give a good reason to be moving through the Queen’s territory meet a quick end in their chilly embrace. He can wield his magic fiddlestick like a rapier, to deadly effect. After an attack is dealt using this feature, you become visible again. Upon reaching the 3rd level, you may choose to emulate the powers of the creatures of this lore for devastating effects on your enemies. Hit Points. Creatures within the wall’s area when it appears must succeed on a DC 15 Dexterity saving throw or take 4d6 radiant damage. You gain a +2 bonus to attack rolls you make with ranged weapons. You may only have two rings active at once. Her favor is highly sought after, and it is said that a single hair from her coppery head contains all the power a mortal might ever desire. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. The targeted creature must make a saving throw of DC 8 + Strength modifier + proficiency bonus. Notably, their teeth show elongated canines, like that of a feline. She is the head of the Summer court, which rules the shadow fey in its season. On a success, the target takes half damage and is not deafened. Furthermore, any creature that, during its own turn, occupies any part of the wall’s space takes 4d8 necrotic damage, or half damage with a successful on Constitution saving throw with a DC equal to your spell save DC. For the cost of 2 points of fey magic, you are able to break out of any non-magical restraints, and a few magical ones as well. At 7th level, your time spent in friendly brawls and raucous parties with the bear king and his court has honed your battle senses. While you are invisible you are able to use one attack that deals 3d12 damage. As an action, you may conjure this flame in front of any targeted creature within 5 feet of you for the cost of one point of fey magic. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots. at 15th level you cause the temperature around you to drop dramatically for five rounds. The eldest son of Oran, the Green Lord, Hyrsam remembers the earliest days of the Feywild, before the Fey Courts were formed, and even before the fomorians held dominion over the plane. From D&D Wiki. You can force a creature to reroll a saving throw to discern your illusions. This feature can't be used again until the duration has ended. The weapon or ammunition becomes magical for 1 minute, if it wasn't already, and deals an additional 1d8 damage of the type you chose. If the creature can hear the horn, it must succeed on a Charisma saving throw against your spell save DC or be charmed for 8 hours. At 18th level your connection to the Feywild has become stronger than ever. Saving Throws: Wisdom, Charisma Tons of terrific new wilderness and fey-themed character options for 5E, including archetypes, feats, spells, and more! You can use this a number of times equal to your Charisma modifier (minimum once), regaining all uses of this feature after a long rest. The Ranger 5e is an intriguing blend of Druid-style spellcasting, Contender style battle capacities, and Rebel style abilities. Red: Bad, useless options, or options which are extremely situational. Before his eyes, the human undergoes a monstrous transformation, now towering over him and growing horns, fangs, and claws. You can even learn a misty step spell and also it can cast it once without an expending a spell slot. Hit Points. At the 11th level, you have learned of a place where they fey of the land protect themselves. The attacker takes 2d10 piercing damage and 2d10 cold damage, or no damage with a successful Dexterity saving throw against your spell save DC. You can use this feature a number of times equal to half of your Intelligence modifier rounded down (at a minimum of once) regaining all uses of this feature after completing a long rest. The creatures of this lore are foreign, and unfamiliar to yourself. 2. The creature is pushed out of the wall’s space to whichever side it chooses. Armor Class 18 (natural armor) Hit Points 405 (30d12 + 210) Speed 0 ft. The knight pledges their complete loyalty to their patron archfey and work with and for them to further their goals, earning powerful magic abilities and protection for their fealty. A tiny item takes only a few seconds. The fey deities of Dungeons & Dragons are present in many campaign settings. Any enemy creature of your choice within 5 feet of you will take 1d6 fire damage for 3 turns. All hostile creatures within 60 feet who can hear this roar must succeed on a wis saving throw against your spell save DC or be frightened for 1 minute. Class Features. If you choose to go upward, you must have a foothold to land on, otherwise you will take fall damage. Hit Dice: 1d10 per Fey Warrior level Fey Spirit; Small fey: Armor Class: 12 + the level of the spell (natural armor) Hit Points: 30 + 10 for each spell level above 3rd Speed: 40 ft. STR DEX CON INT WIS CHA; 13 (+1) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 16 (+3) Condition Immunities: charmed Senses: darkvision 60 ft., passive Perception 10 Languages: Sylvan, understands … All creatures within 30 feet of that point must make a Wisdom saving throw against your spell save DC, taking 3d8 radiant damage on a failed save, or half damage with a successful save. Creatures that can’t be charmed are immune to this effect. At 3rd level, your illusions are harder to discern. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the bard spell list. Orange: OK options, or useful options that only apply in rare circumstances 3. Tools: None To that end, his songs sow the seeds of rebellion wherever he goes, and his revelers offer whatever clandestine assistance they can to rebels and traitors. ... search. You gain the following benefits: Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Bear King Spells table. At 3rd level, your honed primal instincts give you advantage on Wisdom (Perception) checks that rely on smell. He has found the correct target. Once you use this feature, you can't use it again until you finish a short or a long rest. These deities may be included in the story themselves. All targeted creatures within 5 feet of you must make a saving throw of DC 8 + constitution modifier + proficiency bonus, or be put to sleep. At the 3rd level, you have learned of a creature that uses leaves to great effect. For example, when you are 5th level, you have two 2nd-level spell slots. An eladrin stands guard in the back of an elaborate fey party, carefully watching the lady he has sworn himself to, sure to keep her safe from those who would see her overthrown. With a swing of his mighty weapon, the dragonborn cuts through his enemies, and feels himself rejuvenating as he steals the life of his enemies. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You can't take a Fighting Style option more than once, even if you later get to choose again. A restrained creature repeats the saving throw at the end of its turn, ending the restrained condition on a success. A Knight of the Fey is a knight that has pledged themself to the service of a specific Archfey or a Fey court as a whole. This can be visible in an unoccupied space at which place you can see within a range and this creature will disappear … Hours later, the assassin awakens. She is a devastatingly potent sorceress, augmented with command over the stuff of shadows. For the cost of 1 point of fey magic, you can surround yourself with a ring of magic mushrooms for a 15 foot radius. Her daughters, the ice maidens, roam her kingdom with ease. Were they born into the service of their patron? You can revert to your normal form earlier as a bonus action. At 10th level, you can target one humanoid or beast that you can see within 30 feet of you. If a target's saving throw is successful, the target is immune to this feature for the next 24 hours. Shadow fey cutthroats are fey who do not follow the rules of honorable dueling or who have sold their services to the highest bidder instead of playing the games of court. Choose one of the following damage types when you gain this feature: cold, fire, lightning, radiant, or necrotic. Hit Dice: 1d10 per feywalker level You can, instead of asking for another steed, pledge for the revival of your old one. At 3rd level, when tracking a person or animal through any forested area you gain advantage on all checks relevant to finding and following your target, regardless of the conditions of the weather. The Lord of the Hunt is an enigma among the fey nobles. You cannot use this feature again as long as at least one fireball is present. As a bonus action, you can transform into your hybrid form for up to 1 hour. This works exactly as the spell, but you can summon two additional options of familiars: a pixie[1] or a sprite, as your fey companion. Blue: Fantastic options, often essential to the function of your character… Dungeons and Dragons (D&D) Fifth Edition (5e) Classes. As a bonus action, you can assume the form of a shaggy grizzly bear. The table also shows what the level of those slots is; all of your spell slots are the same level. On a failed save, they move 10 feet away, and become frightened of you. To qualify for multiclassing into the fey warrior class, you must meet these prerequisites: Strength 14, Charisma 12, Proficiencies. Some warlocks focus on eldritch blast and damage, and have little use for Charisma, but I don’t think that’s you—I imagine you’ll be taking few Eldritch Essences or Blast Shapes, and focusing a lot on invocations and other effects that … Also, you can use your bonus action to touch a creature and end the charmed condition in it. The HP you steal becomes temporary HP for yourself. Her gown is exquisite, fashioned of luminous blue fabric that catches light and shines from within. Creatures who have you grappled when you use this feature must make a saving throw of DC 8 + strength modifier + proficiency bonus. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Knight of the Fey level after 1st, Armor: All armors, shields Each creature in the area must make a successful DC 15 Dexterity saving throw or take 4d8 necrotic damage. A dryad stands on a hill clad in shining armor embossed with vines that seem to bloom, her sword raised to the sunset as she faces a hoard of fiends for the glory of the summer court. Was it something they learned while they were lost in the Fey Wilds? While dancing, the creature must use all its movement to dance, without leaving its space, and has disadvantage on Dexterity saving throws and attack rolls. You start with the following equipment, in addition to the equipment granted by your background: At first level, you choose an Archfey that you have pledged your services to. A billowy robe of forest green enshrouds her body, and she grasps a great ring of etched silver in one massive fist. At the 3rd level, you have learned about the lore of other lands, and the fey that inhabit them. To cast the 1st-level spell cure wounds, you must spend one of those slots, and you cast it as a 2nd-level spell. At 2nd level, your faeric heritage and the magic bestowed on you by your archfey patron have given you familiarity with magic. When creating a feyknight consider the following: Who does your character pledge their loyalty to? You gain features for each lore at the 3rd, 7th, 11th, 15th and 18th levels. They count as knight of the fey spells for you, and Charisma is your spellcasting ability for them. The halfling sees his opening, and strikes with a handful of magical dust. Hit Points at 1st Level: 10 + Constitution modifier Class Features. On a successful save, the targeted creatures move 10 feet away from you. Weapons: Simple Weapons, Martial Weapons Were they raised by the little folk, who trained them in the ways of their magic? Creatures immune to cold damage can't be affected by this feature. You regain all expended spell slots when you finish a short or long rest. The spell counts as a knight of the fey spell for you, but it doesn't count against the number of knight of the fey spells you know. The cost of this feature is 1 point of fey magic. A human faces against an opponent in the ring of combat. When you reach 3rd level, you can add one more spell listed in the table below. You can use this power a number of times equal to half of your level (rounded down). You gain the following benefits: If one looks closely, their eyes sometimes seem a bit too big, or their sclerae lack as much visibility due to an … Skills: Choose two from Athletics, History, Intimidation, Nature, Perception or Persuasion. You can use this feature once, being unable to do it again until you finish a long rest. Fey Knights may find themselves out of the feywild for a number of reasons. At 15th level, you can use your bonus action to magically mark a target you can see within 120 feet. The Feymage prestige class is particularly attractive to Wizards and Sorcerers of elven race who wish to … Second, choose the Knight or Far Traveler background. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Their figures are also very graceful like that of quicklings and fairies. You can use this feature a number of times equal to half of your intelligence modifier rounded down (at a minimum of once) per long rest. The Book of the Fey is the latest entry, following the Book of the Dead , and contains over 150 fey creatures compiled from previous versions of D&D. Ability Score Increase: Your Charisma score increases by 2, and two other ability scores of your choice increase by 1. The challenges are open to anyone, but the Bear King has defeated all comers since he rose to the throne. A warrior with otherworldly powers to destroy their enemies. Lacy ice crystals accent the gown, and a snow-white mantle cascades from her shoulders. The amount of time spent rejuvenating an item or structure depends on it's size. As a Fey Warrior you gain the following class features. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the The Queen of Night and Magic table. Upon sensing this threat, you may choose as an action to disappear from view entirely, using foliage, tree trunks, crowds, alleyways, weather, or any other non-magical visual interruption. On a failure, they are convinced to try attacking your double. The spell counts as a knight of the fey spell for you, but it doesn't count against the number of knight of the fey spells you know. You have proficiency with this horn, when whenever you blow it, you can add double of your proficiency bonus to your Charisma (Intimidation) checks. On a success, they see through the trick and ignore it. 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